![]() Low curvatures probably can be handled with envelope distortion. The difficulty increases radically if you want to simulate insets to a strongly curved surface. But to prevent the result be unsharp, make a copy of the non-blurred shape, unite in the pathfinder panel all subshapes, color to white and use it as transparency mask to remove all blur outside the apparent piece: If you need roundings in 3D it can be achieved with expanding the extruded shape and applying gaussian blur. Top layer has a gradient with blending mode Hard Light to give some apparent formīottom layer has another gradient to make an illusion of metal There's low ambient light to get contrast It's here blue, but it must be nearly or full white when extruded You extrude the edges and what's outside the hole and add something at the bottom. This is possible with coloring and Extrude & Bevel.
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